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Compare the two numbers and the higher the strength relative to the target's defence, the lower you need to roll to hurt them. Attacks and Wounds are how many attacks and wounds they have, and Strength and Defence basically work like Strength and Toughness in older editions of the Warhammer games. ![]() Fight is their combat abilities, expressed as X/Y+, where X is how good in close combat they are, and Y+ is the base number needed to hit with a ranged attack. The statline for units is fairly simple, and several parts of it are pretty self evident. So the little metal/plastic Boromir is based on Sean Bean's face, Saruman looks like a teeny tiny Christopher Lee, and so on and so forth.įirst up, a brief overview of the rules so, when/if they become relevant, we actually know what they're doing. ![]() Unlike Lord of the Rings Online, who cannot use the movies for the appearance of characters, the Middle Earth Strategy game is pretty much based on the movie appearances above all else. I know, Let's Reads are what you find in Other Media or the D20 Spotlight forums way more than in here, but I mentioned that this might be a thing I could do, in hopes of being told that it wasn't, but people had to be all interested in what I had to say and supportive and stuff.Īlso, I have only recently gotten this book after a long time not really keeping up with the game, so there's going to be a bunch of changes and stuff, but, for the most part, I'll be going over the lore interpretations and inventions in Games Workshop's Armies of Middle Earth book, as they take an interesting approach for the game canon, basing it on the movie, the books, and shit they just made up themselves, in descending order of importance.
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